Halloween Roll and Color Math Games: Multiplication and Factors Boards to Pinterest (opens in a new window)

Halloween Roll and Color Math Games: Multiplication and Factors Boards

$3.00

Students work in partners to fill in their boards and see who wins! Skills include finding multiples and factors, multiplying two and three numbers, building three-digit numbers, identifying odd or even, and identifying the umber of sides on a shape.

PDF | 20 pages

SKU: 865533 Category: Tags: ,
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Halloween math games for partners. These roll-and-color boards practice factors, multiples, and multiplication.


Students work in partners to fill in their boards and see who wins! Skills include finding multiples and factors, multiplying two and three numbers, building three-digit numbers, identifying odd or even, and identifying the umber of sides on a shape.

Seven different activities; two different versions of the board for each activity. Easy to differentiate. Requires dice.

Monster Multiples: Roll one dice and read the number. Color in a multiple of that number on your board.

For example, if I roll a “3”, I can color in a 3, 6, 9, 12, 15, etc.

Frightening Factors: Roll two dice to make a two-digit number. Color in a factor of that number.

Example: If I roll a 2 and a 7, I can make 27. On my board, I can color in a 1, 3, 9, or 27.

Masked Multiplication: Roll two dice and multiply the numbers together. Color the product on your board.

Example: I I roll a “4” and a “3”, I multiply them together and color a “12”.

Trick or Treat Triple Multiplication: Roll three dice and multiply the numbers together. Color the product on your board.

Example: I I roll a “4” and a “3”, I multiply them together and color a “12”.

An Odd Ghost: Roll two dice and multiply the numbers together. If the product is even, color in “even”. If it’s odd, color in “odd”.

Example: I I roll a “4” and a “3”, I multiply them together and get “12” so I color in “even” because 12 is even.

Pumpkin Place Value: Roll three dice and build a three-digit number. Color in the number on your board.

Example: If I roll a 2, a 3, and a 6, I can build 236, 263, 362, 326, 632, or 623. If one of those is on my board, I can color it in.

Shivery Shapes: Roll a dice. Color in the shape (picture or name) on your board that has the same number of sides. If I roll a one, I can color in a round shape. If I roll a two, I lose my turn!

Example: If I roll a 3, I can color in the picture of a triangle or the word “triangle”.

Cover page with simple directions and example included for each activity.

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